Monday, April 16, 2012
Weapons
I've picked up 2 weapons (fusion beam rifle and the mark 2 repeater rifle) yet they don't show up in my inventory for me to use. Am I missing something? They are not cybernetic weapons|||Those are weapons for HR-V :) You'll be able to equip them at a workbench by accessing the HR-V tab.
best config for a pure human
Just wondering how to attribute skill points for the absolute toughest 100%human...
any help is appreciated.
RM|||Well if you're going 100% human, (Or 93% with the eye) You're best bet if you're going down combat is to get the first 2 talents 5/5 for Health and Damage, you want to get the Shard Fist upgrade including the 1/1 at the end of it, and of course, the most important talent for a full human. Discipline.
You have to be skilled with it though because it's not passive, you have to use it at the beginning of a fight, it should last you a good portion of it, and when you lose it, switch to shield, or switch back and forth. It's a good tactic for human endurance. You sacrifice the damage of the cybernetics to get the power of fortitude for the human spirit.
Happy hunting.
any help is appreciated.
RM|||Well if you're going 100% human, (Or 93% with the eye) You're best bet if you're going down combat is to get the first 2 talents 5/5 for Health and Damage, you want to get the Shard Fist upgrade including the 1/1 at the end of it, and of course, the most important talent for a full human. Discipline.
You have to be skilled with it though because it's not passive, you have to use it at the beginning of a fight, it should last you a good portion of it, and when you lose it, switch to shield, or switch back and forth. It's a good tactic for human endurance. You sacrifice the damage of the cybernetics to get the power of fortitude for the human spirit.
Happy hunting.
Cybernetics
Aside from slightly different ending, and the 2 Skills you don't have access to.
Do Cybernetics have any other penalty?|||you looking ugly.|||So that would be a no then.
I actually don't mind the Cybernetic look. Except the Spine, not a fan of reptiles.|||There's really no penalty except on the role-playing aspect of it, basically the storyline part you mention.
It's actually the other way around, there's a lot of penalties for being human, lots of missed out talents / etc.|||Vintageone
Do Cybernetics have any other penalty?|||you looking ugly.|||So that would be a no then.
I actually don't mind the Cybernetic look. Except the Spine, not a fan of reptiles.|||There's really no penalty except on the role-playing aspect of it, basically the storyline part you mention.
It's actually the other way around, there's a lot of penalties for being human, lots of missed out talents / etc.|||Vintageone
Dodging with Q and E
Since the Space Siege (Dungeon Siege) engine doesnt support WASD movement, there might be another way to make dodging easier:
Instead of dodging in the direction you are shooting, you move 90° to the left or to the right by hitting the Q or E button.
Maybe it would be a good idea to make a shorter dodge animation too. Only one or two small steps instead of a fancy roll. That way you can stay on target and avoid taking all the hits. And a lot of FPSs use the same keys for looking around corners, so they are already 'hardwired' into the gamer brain.
Its not a perfect solution but it should be possible to implement it without rewriting half the game engine. It wont mess to much with the game balance either. If you had full WASD control you could dance around those bugs without taking any serious damage.
What do you think?|||Col. Jessep|||Kal_Jerico|||Some time ago i posted a similar proposal to improve the controls as they currently exist, because i also have doubts that a) WASD easily can be implemented additionally and b) that it will be a good implementation since many WASD controlled games suffer a non-ergonomic and botchy concept there your left hand is totally overstrained with maneuvering your char and activating features simultaneously.
Just press key '1' while turning left...
Keys to switch the all the guns, dropping/placing grenades/mines by keys, healing, collecting loot, a couple of key-commands to give offensive/defensive/formation/waiting/etc. orders to H-RV - even you can play piano on the keyboard or your hero will be WASD-less half of the time...
A well implemented WASD/key concept could intercept such matters maybe, but not one poorly attached afterwards.
Thus for this game i really hope GPG is willed at least to revise dodging anyhow…|||Kal_Jerico|||I'm surprised they didn't bother with WASD controls, have they said why or is it just being slack?
You could even mod WC3 to use WASD for movement, surely it is easier when you can do it in the base code.|||Chris Taylor said in an interview (on a German site IIRC) that the Dungeon Siege engine doesnt support WASD controls. I guess it would have been to expensive.
(Space Siege is based on the DS engine.)|||I'm actually pleased with the dodge system, my only problem with it is it's super-sensitive responsiveness.
If you hit e twice (like you spam skills in an rpg) you'll actually dodge twice, whether you want to or not.
Other than that, I actually like the dodge system, you get to aim where you want to dodge and quickly move your mouse back, keeps your mind into the game.|||I want a and e instead since I use an azerty board.
Infact in the options I set it to azerty and when I hit Z to collect parts... my camera zoomed in. When I hit W it collected the parts. Why bother setting it to azerty input in the options if it still acts like a qwerty -_-
Instead of dodging in the direction you are shooting, you move 90° to the left or to the right by hitting the Q or E button.
Maybe it would be a good idea to make a shorter dodge animation too. Only one or two small steps instead of a fancy roll. That way you can stay on target and avoid taking all the hits. And a lot of FPSs use the same keys for looking around corners, so they are already 'hardwired' into the gamer brain.
Its not a perfect solution but it should be possible to implement it without rewriting half the game engine. It wont mess to much with the game balance either. If you had full WASD control you could dance around those bugs without taking any serious damage.
What do you think?|||Col. Jessep|||Kal_Jerico|||Some time ago i posted a similar proposal to improve the controls as they currently exist, because i also have doubts that a) WASD easily can be implemented additionally and b) that it will be a good implementation since many WASD controlled games suffer a non-ergonomic and botchy concept there your left hand is totally overstrained with maneuvering your char and activating features simultaneously.
Just press key '1' while turning left...
Keys to switch the all the guns, dropping/placing grenades/mines by keys, healing, collecting loot, a couple of key-commands to give offensive/defensive/formation/waiting/etc. orders to H-RV - even you can play piano on the keyboard or your hero will be WASD-less half of the time...
A well implemented WASD/key concept could intercept such matters maybe, but not one poorly attached afterwards.
Thus for this game i really hope GPG is willed at least to revise dodging anyhow…|||Kal_Jerico|||I'm surprised they didn't bother with WASD controls, have they said why or is it just being slack?
You could even mod WC3 to use WASD for movement, surely it is easier when you can do it in the base code.|||Chris Taylor said in an interview (on a German site IIRC) that the Dungeon Siege engine doesnt support WASD controls. I guess it would have been to expensive.
(Space Siege is based on the DS engine.)|||I'm actually pleased with the dodge system, my only problem with it is it's super-sensitive responsiveness.
If you hit e twice (like you spam skills in an rpg) you'll actually dodge twice, whether you want to or not.
Other than that, I actually like the dodge system, you get to aim where you want to dodge and quickly move your mouse back, keeps your mind into the game.|||I want a and e instead since I use an azerty board.
Infact in the options I set it to azerty and when I hit Z to collect parts... my camera zoomed in. When I hit W it collected the parts. Why bother setting it to azerty input in the options if it still acts like a qwerty -_-
How to play Space Siege
The best way I have found of playing Space Siege is to watch 2001, then Alien, then take a fistful of hallucinogenic drugs. I got to the second level easily but was then eaten by a time monster, which resulted in everything going backwards. Has anyone found a way to defeat this challenging opponent?
The one criticism though that I have of the game so far is that I thought the atmosphere was spoiled somewhat by having a monster that looks like my mum come in and tell me I'd ruined her life.|||Third worst troll post ever.|||I wonder why this has not been deleted yet.
The one criticism though that I have of the game so far is that I thought the atmosphere was spoiled somewhat by having a monster that looks like my mum come in and tell me I'd ruined her life.|||Third worst troll post ever.|||I wonder why this has not been deleted yet.
WASD key movement
First off - kudos to GPG, great game! I do love your innovation.
So after jumping in the demo the first thing I did was hit WASD to try to move around. Naturally the game is true to the whole diablo/dungeon siege style 'click-to-move' model, but with a much more interactive gameplay it just felt like I should be moving around with the keyboard.
A while back I played a similar sci-fi top-down game, I forget what it was called though and it's annoying me, that was a lot like Space Siege and that used to the keyboard to move the character around.
I would very much like to be able to do the same thing in SS, so I guess I'm just talking aloud in a vain hope that someone important will read my post and go "hmm, ok, lets listen to this nova fella and quickly put this in the release version" or maybe even say "well actually you just do this and then this and you can do that!", but I don't like my chances.|||I had the exact same thought when I played the demo. Using the WASD keys for moving would also allow you to move WHILE fireing and to avoid enemy fire easier.
Using the WASD keys just feels natural and an option to use them for movement would be good.|||You don't get to use WASD? *cancels demo download*
I could never work games without WASD.|||Omecron|||BulletMagnet|||I agree with al of the above, WASD was the first thing I tried too.
Maybe if they made a "sticky" targeting thing where once you attack a target you'll attack that target until it's dead, letting you move around without have to continuously click on the enemies.
But WASD would still be better.
Mike|||OrangeKnight|||You can hold out the left mouse and he'll move twoards it.
I prefer that in isometric RPGs than WASD.
And yeah the WASD camers is a bit new gotta get used to it. :)|||The Problem TCC, is that we Can't simultaneously Rightclick to shoot at aliens and Left click somewhere else to move.
It's like Starcraft: The Dungeon Siege Edition!
Mike|||I raised this point in brent_w's "Needs a console release" thread.
http://forums.gaspowered.com/viewtopic.php?t=30202
I see once again game developers are being foolish. Such a tragic destiny. Can humans ever defy fate?|||NovaPrim3|||So.. who was the one thinking that a 8 year old control sheme is fit for the year 2008?
We had tht in diablo and diablo 2 and we had it in dozens of clones and it was an annoyance in each of them.
Read this carefully: The moment you make a game about a guy using a gun to shoot things, make it a wasd shooter'esque controlsheme because i simply can't stand being a fckn turret.|||Quote:|||Darh_Carl99|||Use shield, dodging problem solved.|||Making a control system deliberately awkward just to force players to gain skills to overcome it, is not good design. Otherwise we'd all be applauding Starcraft's 12 unit selection limit.
Even fighting games have much simplified their control schemes since the early days.
Tactics should be about what you CHOOSE to do, not what the control systems lets you fumble your way through.|||AdmiralZeech|||I just used shield and stopped caring about wasd -_- I'd need zqsd for my azerty board anyway|||Ah I see TCC is telling us how "fine" the game is and how he'd prefer it not to change again. Good ol TCC, haven't changed a bit since his days with us in FA. :)
So after jumping in the demo the first thing I did was hit WASD to try to move around. Naturally the game is true to the whole diablo/dungeon siege style 'click-to-move' model, but with a much more interactive gameplay it just felt like I should be moving around with the keyboard.
A while back I played a similar sci-fi top-down game, I forget what it was called though and it's annoying me, that was a lot like Space Siege and that used to the keyboard to move the character around.
I would very much like to be able to do the same thing in SS, so I guess I'm just talking aloud in a vain hope that someone important will read my post and go "hmm, ok, lets listen to this nova fella and quickly put this in the release version" or maybe even say "well actually you just do this and then this and you can do that!", but I don't like my chances.|||I had the exact same thought when I played the demo. Using the WASD keys for moving would also allow you to move WHILE fireing and to avoid enemy fire easier.
Using the WASD keys just feels natural and an option to use them for movement would be good.|||You don't get to use WASD? *cancels demo download*
I could never work games without WASD.|||Omecron|||BulletMagnet|||I agree with al of the above, WASD was the first thing I tried too.
Maybe if they made a "sticky" targeting thing where once you attack a target you'll attack that target until it's dead, letting you move around without have to continuously click on the enemies.
But WASD would still be better.
Mike|||OrangeKnight|||You can hold out the left mouse and he'll move twoards it.
I prefer that in isometric RPGs than WASD.
And yeah the WASD camers is a bit new gotta get used to it. :)|||The Problem TCC, is that we Can't simultaneously Rightclick to shoot at aliens and Left click somewhere else to move.
It's like Starcraft: The Dungeon Siege Edition!
Mike|||I raised this point in brent_w's "Needs a console release" thread.
http://forums.gaspowered.com/viewtopic.php?t=30202
I see once again game developers are being foolish. Such a tragic destiny. Can humans ever defy fate?|||NovaPrim3|||So.. who was the one thinking that a 8 year old control sheme is fit for the year 2008?
We had tht in diablo and diablo 2 and we had it in dozens of clones and it was an annoyance in each of them.
Read this carefully: The moment you make a game about a guy using a gun to shoot things, make it a wasd shooter'esque controlsheme because i simply can't stand being a fckn turret.|||Quote:|||Darh_Carl99|||Use shield, dodging problem solved.|||Making a control system deliberately awkward just to force players to gain skills to overcome it, is not good design. Otherwise we'd all be applauding Starcraft's 12 unit selection limit.
Even fighting games have much simplified their control schemes since the early days.
Tactics should be about what you CHOOSE to do, not what the control systems lets you fumble your way through.|||AdmiralZeech|||I just used shield and stopped caring about wasd -_- I'd need zqsd for my azerty board anyway|||Ah I see TCC is telling us how "fine" the game is and how he'd prefer it not to change again. Good ol TCC, haven't changed a bit since his days with us in FA. :)
Camera fix?
Hello, I am not new to this game but I recently replaced my hard drive with a new, better one. So I had to re-install all the programs I had before. I have never had this problem before but now it occurred.
When I play any kind of match, including tutorial, I get the problem that when I zoom in, some kind of locking the mouse occurs.
The mouse becomes invisible and when I move the mouse, without clicking, the camera view is changed. When I move the mouse to the right, the camera rotates clockwise and if I click, without holding down the button, there appears a square, the one that comes if you hold the mouse button and drag. Does anyone recognize this? If you do, please answer this topic or PM me.
This error only occurs if I have zoomed in enough to make the strategic, colored icons for the different units. If I zoom out, everything goes back to normal.|||Are you talking about Supreme Commander? Because if so I think this is in the wrong forum (i.e. the Space Siege forums), which means virtually no one will see it.|||oh, sorry. Yes, I meant for supreme commander, I thought this was the right section, sorry.|||No worries, I just wanted to make sure you knew to repost it. Otherwise I doubt anyone else would have seen it to help you (and sorry that I can't help you, hopefully someone in the right forum will know a fix).
When I play any kind of match, including tutorial, I get the problem that when I zoom in, some kind of locking the mouse occurs.
The mouse becomes invisible and when I move the mouse, without clicking, the camera view is changed. When I move the mouse to the right, the camera rotates clockwise and if I click, without holding down the button, there appears a square, the one that comes if you hold the mouse button and drag. Does anyone recognize this? If you do, please answer this topic or PM me.
This error only occurs if I have zoomed in enough to make the strategic, colored icons for the different units. If I zoom out, everything goes back to normal.|||Are you talking about Supreme Commander? Because if so I think this is in the wrong forum (i.e. the Space Siege forums), which means virtually no one will see it.|||oh, sorry. Yes, I meant for supreme commander, I thought this was the right section, sorry.|||No worries, I just wanted to make sure you knew to repost it. Otherwise I doubt anyone else would have seen it to help you (and sorry that I can't help you, hopefully someone in the right forum will know a fix).
**warning spoiler** stuck...
Has anyone killed Vargas? I can't get past him... Any tips? Suggestions? Poor Seth and HR-V have already been slaughtered twice by him and his evil henchmen... **sniff**
|||Yeah, hate to say it - he was incredibly easy.
I did it as a cyborg'd engineer. Just set HR-V on him, and then ran around dropping the different bots and throwing grenades when I could.
As a side note: the game is fun; but damn was it way way way too short. Diablo spoiled me I guess.|||I guess being a cyborg's the key
I managed at 80% human (eye implant and the arm), but it was too close for comfort-- HR-V kicked the bucket early, and I was down to virtually no health, running around in circles like a dork while I set bomb droids on him and trying to get off enough shots to recharge the bomb droid ability :-\
Oh well, I survived, and it's now on to Exterior Maintenance...
|||It's a fun fight, but it's tough on your HR-V. My best suggestion is if you don't want to fuss with F2, I like to equip him with the napalm weapon (I don't think you get it by Vargas time though) and send him into the boss because I know he's going to die anyways, (Expendable units for the win) and let him rip enemies a new one with his massive aoe.|||Don't you have the shield ability by the time you get to vargas?|||yeah you do
I did it as a cyborg'd engineer. Just set HR-V on him, and then ran around dropping the different bots and throwing grenades when I could.
As a side note: the game is fun; but damn was it way way way too short. Diablo spoiled me I guess.|||I guess being a cyborg's the key
I managed at 80% human (eye implant and the arm), but it was too close for comfort-- HR-V kicked the bucket early, and I was down to virtually no health, running around in circles like a dork while I set bomb droids on him and trying to get off enough shots to recharge the bomb droid ability :-\Oh well, I survived, and it's now on to Exterior Maintenance...
|||It's a fun fight, but it's tough on your HR-V. My best suggestion is if you don't want to fuss with F2, I like to equip him with the napalm weapon (I don't think you get it by Vargas time though) and send him into the boss because I know he's going to die anyways, (Expendable units for the win) and let him rip enemies a new one with his massive aoe.|||Don't you have the shield ability by the time you get to vargas?|||yeah you do
Controls
i think they should move the controls to move teh player back to the keyboard it more fun waht do you all say?|||Ya
player in internet???
hi! :) i have space siege but i have no server to join
and i don't see why in the server internet i have no server
PLZ HELP ME!
|||eh...hello? 1 helper is here?|||I don't think there are many players left for this game so servers are few, if there are any at all.|||Space seige uses gpgnet as its internet server so if you have not got that installed you will not be able to go online to play other players.
and as x-cuded said there are very few that go online on it
and i don't see why in the server internet i have no server
PLZ HELP ME!
and as x-cuded said there are very few that go online on it
Best weapons vs. enemies
At first I thought the weapons were like a ladder, one better than another, but at least in multiplayer, each weapon does well vs. certain aliens/bots.
Has anyone noted which weapon is best in which situation?
The blade seems to be the all around weapon, and totally takes apart the Rhinos...
RM|||Well the blade is made to be the all around because it's not only melee but it's your first weapon so you don't get to ladder with it unless you upgrade it + go cybernetics.
My favorite weapon is the Gauss cannon due to it's high critical strike rate and it's impressive visuals + it's area effect, it shoots a line but doesn't stop at the first enemy.
|||ReadyMan|||thanks for sharing!|||try not to wake an old theard up lol.
You can use anyweapon for anyone all you ahve to do is hit them in the right places
|||You responded to a bot reddev!|||i know fun
Has anyone noted which weapon is best in which situation?
The blade seems to be the all around weapon, and totally takes apart the Rhinos...
RM|||Well the blade is made to be the all around because it's not only melee but it's your first weapon so you don't get to ladder with it unless you upgrade it + go cybernetics.
My favorite weapon is the Gauss cannon due to it's high critical strike rate and it's impressive visuals + it's area effect, it shoots a line but doesn't stop at the first enemy.
You can use anyweapon for anyone all you ahve to do is hit them in the right places
Anybody change LAN port 4?
I wrote about it here: viewtopic.php?f=41&t=47105&p=904422#p904422
But the readme file conflicts with the actual game about this custom port. What gives?|||Plase don't 2x post.
But the readme file conflicts with the actual game about this custom port. What gives?|||Plase don't 2x post.
Gameplay Forum
Here we shall discuss the gameplay and general mechanics of Space Siege!
After release, all guides, tips, strategies and similar information shall be posted here!
Remember, the community can be the best resource for game information!|||When is it being released?|||September or something.
After release, all guides, tips, strategies and similar information shall be posted here!
Remember, the community can be the best resource for game information!|||When is it being released?|||September or something.
This forum scared the heck out of me!
I thought TCC deleted General Discussion o.0|||General Discussion is mostly used by people who are too lazy to find the right sub-forum for their topic
. I guess it has a few uses though.
Is the protagonist too bland?
Does anyone else think the protagonist is way too fresh and bland looking? He could really use an art makeover in my opinion.|||Looking at him again, I totally agree. His face leaves a lot to be desired. He looks like one of my KotOR characters, but without the facial hair or the awesomeness. The guy on the front page of the SS website does look a little odd. I hope he looks better ingame.|||Yeah, I agree. He is rather boring looking, and the cybernetic head replacement looks bad too.|||More contemplation: he looks like a sidekick, not the main character. The robot looks more like a badass savior of humanity. The protagonist here looks like Barney from Halflife.|||AZ: Barney FARKING owns.
Barney > Gordon Freeman :)|||More tattoos! PIERCINGS! XTREME!|||Needs better Cybernetic parts, his all suffer from an ugly Virus.
Mike|||Chris Taylor said in an interview that there will be no female character to save money (which is totally fine with me). But PLEASE let us customize the main character for ourselves a bit! Something like the character generation in Oblivion or Mass Effect would be nice. I dont like to play a RPG when I cant adjust the main characters looks to my liking.
Also what AZ said, he looks bland like a NPC who gets killed in a side quest. Right now I would prefer every character form the SupCom campaign.|||The only ugly cybernetic part that I noticed was the head. The rest were okay.|||Gnats3|||I'm talking about the "brain enhancement" upgrade shown on Spacesiege.com. It was also shown in the newest video at about 0:26 when the camera circles Seth as he adds the upgrades.
The first time through the game I would probably not install it because when I do single-player in games like this, I usually go through once doing whatever I feel like, then if I like the game enough, I'll go through again doing the extremes (all cybernetics or no cybernetics). I do the extremes later because usually it results in differences in the storyline, and is usually more efficient than doing a mix. In multiplayer I would probably use it, assuming the bonuses are worth it.
I mostly dislike it because it doesn't really seem to go with the other upgrades. It would probably look better if it fit in with the other upgrades, which seem to be more silver shiny metal instead of this darker metal. It also seems to make the face look smaller and bonier while the other upgrades bulk up the character.
Oh, and welcome to the forums
Barney > Gordon Freeman :)|||More tattoos! PIERCINGS! XTREME!|||Needs better Cybernetic parts, his all suffer from an ugly Virus.
Mike|||Chris Taylor said in an interview that there will be no female character to save money (which is totally fine with me). But PLEASE let us customize the main character for ourselves a bit! Something like the character generation in Oblivion or Mass Effect would be nice. I dont like to play a RPG when I cant adjust the main characters looks to my liking.
Also what AZ said, he looks bland like a NPC who gets killed in a side quest. Right now I would prefer every character form the SupCom campaign.|||The only ugly cybernetic part that I noticed was the head. The rest were okay.|||Gnats3|||I'm talking about the "brain enhancement" upgrade shown on Spacesiege.com. It was also shown in the newest video at about 0:26 when the camera circles Seth as he adds the upgrades.
The first time through the game I would probably not install it because when I do single-player in games like this, I usually go through once doing whatever I feel like, then if I like the game enough, I'll go through again doing the extremes (all cybernetics or no cybernetics). I do the extremes later because usually it results in differences in the storyline, and is usually more efficient than doing a mix. In multiplayer I would probably use it, assuming the bonuses are worth it.
I mostly dislike it because it doesn't really seem to go with the other upgrades. It would probably look better if it fit in with the other upgrades, which seem to be more silver shiny metal instead of this darker metal. It also seems to make the face look smaller and bonier while the other upgrades bulk up the character.
Oh, and welcome to the forums
Space Siege
is starting to look slightly epic.|||i was listening to "when the lights are down" by kamelot as i started watching this, it finished buffering about 1/3rd f the way through the song and somehow the video synced absolutely perfectly.
'twas truly an epic thing.
oh btw, we saw all that cool spceship CGI crap. is that actually any part of the game, or is it all just spacemarine RPG in techno diablo-land?
because the actual gameplay looked poretty meh, but that space stuff looked absolutely awsome.|||stupid advertisements keep crashing my computer >.<
any other places to get this trailer?|||From what I understand, this is basically Dungeon Siege in space, hence Space Siege.
Someone correct me if I'm totally off base here.
Also is there any gameplay trailer?|||FieryBalrog|||Z32|||I hope all the fancy fight scenes were in-game. It actually looked interesting.|||Well, I wasn't interested in this before, but now I am.|||Space Siege is using the PhysX SDK, btw.|||Name reminded me of Starsiege. And since Dungeon Siege sucked, now I want a new Tribes game again ;.;|||The beginning looks the same from the original trailer which confused me, but the rest is looking pretty nice.
Go check out spacesiege.com for more info too, it's a lot nicer than the supcom site.|||It has been "dumbed" down.. from Dungeon Siege!
I wont to bother.|||zAPPzAPP|||Nicocat|||Those Cyborg parts look ugly.
I wonder how "Moddable" Space Siege is supposed to be >.>
Mike|||DreamcastJunkie|||DreamcastJunkie|||
I feel blind.|||AngryZealot|||DreamcastJunkie|||I'll listen more closely later, but the only studio effects I remember come when he's singing as the devil.|||Does the protagonist look incredibly generic to anyone else?|||Well, I really liked the music, and the kick + 'lightsaber' to gut was EPIC.
I've also noticed HR-V's walking sounds are from of TA's GCI cutscenes TheArmCommander, they can be heard in the one of the older videos, the presentation one, but that was Alpha.
For the final version they HAVE TO BE changed to TheCoreCommander's walking sounds.
|||Poita_|||AngryZealot
'twas truly an epic thing.
oh btw, we saw all that cool spceship CGI crap. is that actually any part of the game, or is it all just spacemarine RPG in techno diablo-land?
because the actual gameplay looked poretty meh, but that space stuff looked absolutely awsome.|||stupid advertisements keep crashing my computer >.<
any other places to get this trailer?|||From what I understand, this is basically Dungeon Siege in space, hence Space Siege.
Someone correct me if I'm totally off base here.
Also is there any gameplay trailer?|||FieryBalrog|||Z32|||I hope all the fancy fight scenes were in-game. It actually looked interesting.|||Well, I wasn't interested in this before, but now I am.|||Space Siege is using the PhysX SDK, btw.|||Name reminded me of Starsiege. And since Dungeon Siege sucked, now I want a new Tribes game again ;.;|||The beginning looks the same from the original trailer which confused me, but the rest is looking pretty nice.
Go check out spacesiege.com for more info too, it's a lot nicer than the supcom site.|||It has been "dumbed" down.. from Dungeon Siege!
I wont to bother.|||zAPPzAPP|||Nicocat|||Those Cyborg parts look ugly.
I wonder how "Moddable" Space Siege is supposed to be >.>
Mike|||DreamcastJunkie|||DreamcastJunkie|||
I feel blind.|||AngryZealot|||DreamcastJunkie|||I'll listen more closely later, but the only studio effects I remember come when he's singing as the devil.|||Does the protagonist look incredibly generic to anyone else?|||Well, I really liked the music, and the kick + 'lightsaber' to gut was EPIC.
I've also noticed HR-V's walking sounds are from of TA's GCI cutscenes TheArmCommander, they can be heard in the one of the older videos, the presentation one, but that was Alpha.
For the final version they HAVE TO BE changed to TheCoreCommander's walking sounds.
|||Poita_|||AngryZealot
BONAS FORUMS!
Woot, bonas forums to spam! These will add at least another 5 minutes to my time spent trolling this website.|||Run for the hills! Pheonix is loose!|||ninja > pheonix|||Nothing beats Pheonix.|||PheonixIV|||Omecron|||well come back after an infinite length of time and tell us the result of that, eh? lol.|||The longer you take to fall, the longer the ninjas will have to spawn so the more there'll be. BE WARNED
Welcome!
The Space Siege General Discussion forum is open for business!|||I was faster to post than you HAH!|||nice i proboly go check it some vids out (cause everyone say theyr's so awesome)|||Legion Darrath|||What the **** is space seige?|||Grim Tuesday|||I don't know, there isn't an entire forum + official site where you could LOOK IT UP YOURSELVES or anything
I'm gonna buy it
How bout you? :)|||You may have the first topic but I have the first response!
I might.|||most likely, from the videos i've seen.|||I can't have the first topic and the first response
It looks awesome in the vids :)|||probably will buy it , i have much to buy with my small wallet.
but can you play online? why Clan thing in here ??? :O and btw LD i need ur MSN to discuss the Review!|||lol i wont buy it...
its a action rpg aight? dislike those, i see no point in em|||The point is to blow stuff up with lasers and laser swords.|||Ill have to check it out a bit first.|||omg a space siege forum!|||Gnats3|||ill buy it just to put money in GPGs pockets so they have the capital to make another supcom expansion/sequel!|||i'll buy it after the 6th patch.|||liqwidstyx|||Vimes is random|||Judging by what i can see, i'll probably get this. It look sufficiently entertaining to keep me occupied for a few weeks.|||I wont buy it. No Chance.
I have an account on a game's forum that I would never ever touch. What's wrong here?
Oh, I'm staying for Demigod.
Ok.
Continue.|||PheonixIV|||Legion Darrath|||woepriest|||I don't think I'm going to buy it. It looks like it wants to be Mass Effect, which is why I am mystified that Gas Powered Games is not making Space Siege more like that that excellent game. If Space Siege were first person or at least third person with the camera behind the player's character, I would probably get it. But I am very unfond of the Diablo-style camera and control.|||Benny Moore|||Ah, but see, I did enjoy Knights of the Old Republic.|||DeadMG
I might.|||most likely, from the videos i've seen.|||I can't have the first topic and the first response

It looks awesome in the vids :)|||probably will buy it , i have much to buy with my small wallet.
but can you play online? why Clan thing in here ??? :O and btw LD i need ur MSN to discuss the Review!|||lol i wont buy it...
its a action rpg aight? dislike those, i see no point in em|||The point is to blow stuff up with lasers and laser swords.|||Ill have to check it out a bit first.|||omg a space siege forum!|||Gnats3|||ill buy it just to put money in GPGs pockets so they have the capital to make another supcom expansion/sequel!|||i'll buy it after the 6th patch.|||liqwidstyx|||Vimes is random|||Judging by what i can see, i'll probably get this. It look sufficiently entertaining to keep me occupied for a few weeks.|||I wont buy it. No Chance.
I have an account on a game's forum that I would never ever touch. What's wrong here?
Oh, I'm staying for Demigod.
Ok.
Continue.|||PheonixIV|||Legion Darrath|||woepriest|||I don't think I'm going to buy it. It looks like it wants to be Mass Effect, which is why I am mystified that Gas Powered Games is not making Space Siege more like that that excellent game. If Space Siege were first person or at least third person with the camera behind the player's character, I would probably get it. But I am very unfond of the Diablo-style camera and control.|||Benny Moore|||Ah, but see, I did enjoy Knights of the Old Republic.|||DeadMG
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