Since the Space Siege (Dungeon Siege) engine doesnt support WASD movement, there might be another way to make dodging easier:
Instead of dodging in the direction you are shooting, you move 90° to the left or to the right by hitting the Q or E button.
Maybe it would be a good idea to make a shorter dodge animation too. Only one or two small steps instead of a fancy roll. That way you can stay on target and avoid taking all the hits. And a lot of FPSs use the same keys for looking around corners, so they are already 'hardwired' into the gamer brain.
Its not a perfect solution but it should be possible to implement it without rewriting half the game engine. It wont mess to much with the game balance either. If you had full WASD control you could dance around those bugs without taking any serious damage.
What do you think?|||Col. Jessep|||Kal_Jerico|||Some time ago i posted a similar proposal to improve the controls as they currently exist, because i also have doubts that a) WASD easily can be implemented additionally and b) that it will be a good implementation since many WASD controlled games suffer a non-ergonomic and botchy concept there your left hand is totally overstrained with maneuvering your char and activating features simultaneously.
Just press key '1' while turning left...
Keys to switch the all the guns, dropping/placing grenades/mines by keys, healing, collecting loot, a couple of key-commands to give offensive/defensive/formation/waiting/etc. orders to H-RV - even you can play piano on the keyboard or your hero will be WASD-less half of the time...
A well implemented WASD/key concept could intercept such matters maybe, but not one poorly attached afterwards.
Thus for this game i really hope GPG is willed at least to revise dodging anyhow…|||Kal_Jerico|||I'm surprised they didn't bother with WASD controls, have they said why or is it just being slack?
You could even mod WC3 to use WASD for movement, surely it is easier when you can do it in the base code.|||Chris Taylor said in an interview (on a German site IIRC) that the Dungeon Siege engine doesnt support WASD controls. I guess it would have been to expensive.
(Space Siege is based on the DS engine.)|||I'm actually pleased with the dodge system, my only problem with it is it's super-sensitive responsiveness.
If you hit e twice (like you spam skills in an rpg) you'll actually dodge twice, whether you want to or not.
Other than that, I actually like the dodge system, you get to aim where you want to dodge and quickly move your mouse back, keeps your mind into the game.|||I want a and e instead since I use an azerty board.
Infact in the options I set it to azerty and when I hit Z to collect parts... my camera zoomed in. When I hit W it collected the parts. Why bother setting it to azerty input in the options if it still acts like a qwerty -_-
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