Friday, April 13, 2012

Gamepro review is up

[:1]http://www.gamepro.com/computer/pc/game ... 6521.shtml



The intro blurb reads:



Oh, what could've been: Space Siege could have stolen a lot of Diablo III's thunder by offering up an addictive hack-and-slash action experience set in a sci-fi setting. But instead, it ends up shooting itself in the foot. Read on for our review of the disappointing Space Siege!|||poor chris and gpg... though i think they deserve it, should never have made more games of this genre|||Score one for the "Well, Dungeon Siege sucked, therefore..." camp.|||I STILL play Dungeon siege 1 and 2 to this day.. there insanely long and i get alot of enjoyment out of them... there in league with Titans Quest -- with more replayability IMO...



it seems the RPG genre is dying... Diablo 3 is more action then exsploration with the health pots being replaced by mana/health orbs ala God of War; and that static map system... Space Siege a more action that adventure game... and of course we've yet to see the heavy weight, Fallout 3... with the VAT system we still get a nice RPG element but it can go either way



i think there is just to much ADD with todays gamers.. gimme Baulders Gate and notepad any day... though i do love to mow down some Stoggos when i can :twisted:|||imo rpgs is superior in first person (fallout, drool)|||Er, Using Diablo 3 as an example why RPGs are dieing is a terrible thing to do as Diablo 2 was never anything but an action and exploration game.



What I consider to make a good RPG is the Character development, the choice and the chat options. I couldn't care less for over the shoulder camera or isometric view, for me it all boils down to letting me effect the outcome of the story and being able to play a character how I want to.



So I'm really happy for fallout 3 and I hope it lives up to the hype, no matter how the combat system has changed.|||NoneSuch|||if you remove the random map element from diablo 2 than yes its pure action with little to no exsploration needed, just quest->result...



with the addition of random environments the game itself created different paths every session and there for became more of an adventure to play then a straight linear game.. i believe this is what has kept D2 alive while every single clone has died, no one has created a game with truly random main environments like Diablo (hellgate doesnt count its tileset is broken)



also it allowed one to collect gear and have fun doing it, in a way..



i was merely stating that even the random gods have moved more to a static fast paced mapset, and streamlined the fighting... it still has random quests, monster spawns.... but majority of the game will be static ALA Titans Quest.. which could take the cake as best game ive played ((Sacred 2 may win that if it holds up to the hype))



With SS ive gotten Hr-V and im having a blast... he is a tactical machine and the review that thinks this game is a "run and gun" type of game is a fool... between "Harvey" and the skills you truly need to think on your feet to live in SS... that is a welcomed and fun challenge in gaming... ive also found myself backtracking a bit to *GASP* explore in SS, theirs not much but there are a few places to go poking around and find those few hidden items/parts...



the only improvement i can even think of doing is Shift+WSAD to dodge so we can keep our mouse trained on the enemys without moving it all over, or some type of configurable dodge keys to remove the mouse from the equation



Kal_Jerico|||Ever play The witcher? Things happend like if you give a bunch of bandits the weapon crates you're supposed to be guarding, later into the game you'll find a pub full of slaughtered npcs killed by the weapons you gave the bandits and get a few images describing what had happend and why.



You can lose a few quest NPCS that way and it changes the story a little bit.|||With everything GPG has done of late I get the continuing impression that they have screwed up their Designer : Artist : Programmer ratio.



They need to get some people in the company that really look at the player interaction and gameplay mechanics. You need a designer that keeps the most important question in mind at all times:

"What makes the game fun?".|||brent_w|||I do agree with the "do need a visual punch" since most players today REALLY don't go for gamplay>graphics.. Everyone's a graphics whore these days.. But Space Siege could've been a little prettier imo..|||Personally, I would say Space Siege is pretty enough, it just seems like the gameplay mechanics is where they came up short.|||The main problem seems to be removing the exploration, the extensive loot system and wide range of customization options from a genre that is focused largely on the same.



I mean when you get down to it, Diablo and its progenitors are basically all about having a wide range of different playstyles combined with a huge range of different and cool items. The nice environments and enemy designs are there too, and after that there isn't much left to the game- bare bones questing, bare bones story, little to no NPC interaction, etc.



Only one class with two skill trees, no loot, generic parts for upgrades, and the human/cyborg thing doesn't make much of a difference, controls are awkward and you fight mostly in same-y corridors? Thats not a recipe for success...|||brent_w|||There isn't one.



To be honest, I held out hope that it would be a decent game, but this guy seems to have really given it a go, and looking at the available from the demo makes me feel like Space Siege will be repetitive as all hell.|||The sad part is that GPG seems to be making a bit of a name for itself as a developer who creates games that look great and just fall short on the last hurdle due to a number of smallish issues that all work together to cause a significant detrimental impact on the game.



I have high hopes for Demigod, but if that falls flat then i think i may add GPG to my list of "don't bother" developers.



SupCom - utterly brilliant, but it could have been so much better. Space Siege is the same, the foundations for a good game are there, you can see them, but they're just covered with plyboard and superglue.|||PheonixIV|||if.. there were a female counterpart with her own robotic sidekick, and the sidekick as well as the main hero had fully customizable melee* and ranged skill trees with multiple weapon choices.. that would be grand...



ever since Legands of Aranna ive come to expect an exspansion that will blow me out of the water with usefull additions and bug fixes....



the best is neverwinter nights, there exspansions drastically change the core game from start to finish.. best in the industry... oblivion and there pivk and choose was amazing aswell..



and i gotta hand it to old GPG they still can make a decent game



intresting to note install sizes:

Two Worlds - 3.9g

Dungeon Runners - 1.9g

Final Fantasy VII - 1.3g

System Shock 2 - 1.2g

Sacred Underworld - 2.6g

Dungeon Siege 2 - 2.9g (with exspansions)

Dungeon Siege 1 - 1.6g (with exspansions)



Space Siege - 1.8g|||PheonixIV|||FieryBalrog|||PheonixIV|||FieryBalrog|||PheonixIV|||The game was fun - but it wasn't worth $50.00. I feel very disappointed that I finished it in under 24 hours (and no; that was *NOT* 24 hours straight). The game seriously has 10-12 hours of play at best (maybe even 7-8?)) That's just terrible, ESPECIALLY when you look at a game like Diablo (1 & 2) with multiple acts.



The only way GPG will save this game is to release several acts for free to registered users. Surveying the other ship; attacking a Karak outpost and then going after the Karak leaders. (or something...)



Disappointed in the game over all; was fun - but no replay value really....





EDITED: To fix a typo; talk about making a dumb mistake there....

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