Monday, April 16, 2012

Needs a console release.

Based on what I've learned of the game thus far, Space Siege is definitely the type of game I would rather play on console than PC.|||brent_w|||At this point I'd actually rather play just about anything on a PC rather than on a console. For the most part, I would only use consoles for games where I would be playing with friends in the same room or for games like on the Wii which use motion sensors. A PC is just more convenient since I can do everything on it.|||- Similar to how an FPS generally works better with mouse/kb, 3rd person action games tend to work better on control pad.



The only limitation is that your game design should support lock on, and you're restricted in what kind of targetable abilities you can have since you are only able to aim in a direction, you cant easily click on a point.



However, you are able to have abilities that involve holding a button and then pressing other buttons, which isnt handled well by PCs.



Firing in one direction whilst moving in another is more easily done with a control pad + lockon, than it is with a mouse "click to move and target" system. You could avoid this on the PC by having arrow keys or WASD to move and mouse to aim (which takes it away from the Diablo paradigm.) But WASD only allows you to move in the 8 directions, which may have implications for level design or camera control.





- Action RPGs can be very long in duration. It may be more comfortable to play them on the couch rather than at a PC. Also a control pad may be more comfortable for long periods. (or maybe I'm just RSI'ed from being a programmer :P)





- 3rd person Action RPGs are a natural fit for co-op play on the same screen. This is not common on PCs, but is common and easy to do on consoles.





- Whereas the complexity of a keyboard is a benefit to games like RTS games, for an Action RPG its more of a hindrance. A control pad allows your controls to be clearer. (provided you havent crammed the game with too many functions.) It also enforces a bit of design discipline - thinking about how to squeeze the game onto a control pad can result in more streamlined and better controls.



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Thats my take on it. I imagine the co-op thing would probably be the biggest factor for the general audience.|||GPG-Servo|||Maybe because the graphics look PS2-ish? -.-|||consoles are a plague, pcs can do everything they can and more. Consoles are just more popular among devs cause its easier to code for due to the one set of hardware for each.



The PC is better graphically, storage wise (this was a problem in Mass Effect I heard), processor wise, potential wise.|||As I think I stated in my other posting about the laggy mouse making the demo very difficult to play, I would strongly urge a port to console. I think this game has controls that are simple enough to be adapted for play on a console and it would eliminate all issues related to system configurations. PC games are anything but drop in a disc and play these days (always were?) and there is nothing more frustrating than buying a $50+ game, putting it in, and having it play terribly - having to update drivers, read forums, call support, edit INI files, etc. to get the game running correctly (if it ever does).|||thats the other thing about pcs, they require brains to use|||The game already looks like it's ready for the consoles graphics-wise, and it's already simplified enough that a console gamer won't be overwhelmed, all they need to do is change the controls around to work with a controller and I think it could be ported to all 3.



Please, please don't start a console vs pc debate. They both are good for different things, neither one hurts the other, now let's agree to disagree and move on.|||Vid-szhite|||Vid-szhite|||brent_w

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